Wiki Core Mechanics T-Spins

T-Spins

Last updated Apr 7, 2026

What is a T-Spin?

A T-Spin occurs when you rotate a T-piece into a tight space where it could not have been placed by simply moving it. T-Spins award significantly more points and send more garbage than regular clears.

Detection: The 3-Corner Rule

A clear counts as a T-Spin when all three conditions are met:

  1. The last action before locking was a rotation
  2. The T-piece occupies a position it could only reach by rotating
  3. At least 3 of the 4 corners adjacent to the T-piece center are occupied (by blocks or walls)

Full T-Spin vs Mini T-Spin

  • Full T-Spin: The two corners on the front of the T (the flat side of the T shape) are both occupied
  • Mini T-Spin: Only one front corner is occupied, or the T-Spin was achieved through a wallkick to a position where both back corners are filled

T-Spin Scoring

Type Base Points Garbage Sent
T-Spin Mini Single 100 0 lines
T-Spin Mini Double 400 1 line
T-Spin Single 800 2 lines
T-Spin Double (TSD) 1,200 4 lines
T-Spin Triple (TST) 1,600 6 lines

All T-Spins count as difficult clears for Back-to-Back bonus (1.5x points, +1 garbage).

Common T-Spin Setups

T-Spin Double (TSD) The most common setup. Create an overhang over a T-shaped gap, then rotate the T-piece into the slot.

T-Spin Triple (TST) Requires a deeper setup with 3 clearable rows. Very powerful - sends 6 garbage lines (7 with B2B).

Donation / Imperial Cross Advanced setups where you intentionally build T-Spin slots into your stack.

Tips

  • Always look for T-Spin opportunities before placing T-pieces flat
  • Hold your T-piece if you see a potential T-Spin setup forming
  • T-Spin Doubles are the bread and butter of competitive play
  • Practice recognizing overhangs - any L or J shaped overhang is a potential TSD
core mechanics