Wiki Core Mechanics Scoring System

Scoring System

Last updated Apr 7, 2026

How Scoring Works

All base points are multiplied by your current level. Higher levels mean more points per clear.

Line Clear Points

Clear Type Base Points
Single (1 line) 100
Double (2 lines) 300
Triple (3 lines) 500
Quad (4 lines) 800

T-Spin Points

Clear Type Base Points
T-Spin Mini Single 100
T-Spin Mini Double 400
T-Spin Single 800
T-Spin Double 1,200
T-Spin Triple 1,600

See T-Spins for how T-Spin detection works.

Drop Points

  • Soft Drop: 1 point per cell dropped
  • Hard Drop: 2 points per cell dropped

Combo Bonus

When you clear lines on consecutive piece placements, you build a combo. Each combo adds:

50 x combo count x level bonus points.

The combo counter resets to 0 when you place a piece without clearing any lines.

Back-to-Back Bonus

Consecutive difficult clears (Quads, T-Spins, Perfect Clears) earn a 1.5x multiplier on base points. Singles, Doubles, and Triples break the Back-to-Back chain.

Perfect Clear Bonus

Clearing the entire board awards bonus points based on lines cleared:

Lines Cleared Bonus Points
1 line 800
2 lines 1,200
3 lines 1,800
4 lines 2,000

These are also multiplied by level.

Formula

Final Score = (Base Points x Level) + (Combo Bonus) + (Perfect Clear Bonus x Level)

With Back-to-Back active, Base Points are multiplied by 1.5 before the level multiplier.

core mechanics