Wiki Core Mechanics Gravity & Speed

Gravity & Speed

Last updated Apr 7, 2026

How Gravity Works

Gravity determines how fast pieces fall automatically. It increases with each level, making the game progressively harder.

Gravity Formula

The interval between each gravity tick (in milliseconds):

interval = (0.8 - ((level - 1) x 0.007)) ^ (level - 1) x 1000

Minimum interval: 16.67ms (one frame at 60fps)

Speed by Level

Level Gravity Interval Description
1 1000ms 1 cell per second
5 616ms Comfortable pace
10 263ms Getting fast
15 92ms Very fast
20 26ms Near instant
25+ 16.67ms Maximum speed (20G)

At level 20+, pieces effectively fall instantly (20G). At this point, the game becomes about quick decision-making and precise piece placement.

Lock Delay

When a piece lands on the stack or the floor, a 500ms lock delay timer starts. During this time, you can still move and rotate the piece.

  • Lock delay resets when you successfully move or rotate the piece
  • Maximum 15 resets per piece to prevent infinite stalling
  • Hard drop bypasses lock delay entirely (instant lock)

Soft Drop

Holding the soft drop key multiplies gravity speed by your SDF setting. See Handling Settings for details.

Level Progression

In Marathon mode, levels increase as you clear lines:

  • Generally, clearing 10 lines advances you one level
  • Start level can be set from 1-15 before starting a game
core mechanics